Starsector hull forge. hullmods. Starsector hull forge

 
hullmodsStarsector hull forge The hull mod I most frequently build in is the drive field one because it takes so much OP

Production report now shows upon ability deactivation if something was actually produced but notification interval did not elapse yet. - Added Linked Hull (Copied from Dark. 6K views 1 year ago Everything you need to know about Hull Mods I also stream. starfarer. 96a] Forge Production v1. Evolution 3. Like a ridiculous amount, more than any other hull mod, and I can't stand zooming around at less than 20 burn sustained. Re: Hello, how would you edit or make a hull mod? « Reply #3 on: January 17, 2020, 04:25:54 PM ». 1. New feature: Hull parts production capacity - can produce some derelict and low tech frigates at a steep cost, requires having Salvage Rigs. Mining blaster. This means that you can. However, it was apparently removed, due to the author bitching around or something else, and I'm looking for something good and balanced. Carter’s Junk Hull Mods – V 0. 5 Mod, the choice for serious players seeking advanced features and customization options. (5,7) 15 damage, 85% reduction. 9. Some hullmods are built into ship hulls and cannot be removed. If all of the above ticks your boxes, please give it a look! A - damaged flight deck, degraded engines, faulty automated systems, unreliable subsystems. 96a] Carter's Freetraders - V 1. Even if tachlances can fit both of these roles at once, Ionbeam can be mounted on mediums (saving precious large slots) and I'm of the opinion HIL is the best anti-armor weapon in the. 1a-RCC6 GrumpyThumper Gaming 2. Put anything other flux generating weapon on board then PD weapon is not wise, because of flux can hold auto-forge activation. It also confers a % Hull damage reduction scaling with the remaining (i think, rather than starting) armor value and affected by skills (Polarized Armor, Impact Mitigation). The easiest and simplest way to fix most of this is to completely remove the "Restore" button from Refit screen. Hull Forge - yes, I understand the mechanics. 5. ago. Azrael9986 • 4 yr. fs. E. Diplomacy events see faction relationships changing over time. I went with destroying the station and then tactical bombing the Persean league. AutomatedRepairUnit. 1. Evolution 3. If you prefer small ships, then build your perks accordingly. Find the line that starts with "Automated Ship". Step 1: Store a ship of you choice on the Hull Deconstructor. 1 (yunruhullmods) Fleet Action History 1. Hardened Subsystems for longer battles. with reverse engineering being the hull deconstructor or hull forge, or. Heavy industries produces $25k of personal budget per unit of production. It stood out to me in particular since I had almost a full fleet, all *heavily* d-modded and I was getting like 10-15 d-mod removals in a month. So i heard something about a mod adding more hull mods and was very interested. Maybe. 2. It also sync very well with repair, logistic and endurance skill. 9, don't use it. Starsector community and all Star Wars fans. f - Campaign content expansion. I have been informed, that the what I am looking for is a hull forge, which is suppoosed to be able to build ships out of these Forge Templates. The quick rule book when it come to these mods: -Only 1 "S+ Mod" per ship. So basically I’ve been wondering if there’s some way for me to add built in hull mods from one ship to another ship. 1a] Industrial. 5. Since Hull Restoration is a finisher for Industry tree it's easy to rationalize why no one else can seemingly do it (hell, Navigation gives you Transverse Jump. json Overview; Guidelines to Modding; Basic Ships [] Ship Data CSV. 95. yeh Starsector vanilla kinda designs missiles to be semi-useless unless super. They go straight into your storage, so they're basically free (unless you consider the building upkeep). Anyway, have fun. The refit screen is where the player can use use ordnance points (OP) to customize ships by changing modular weapons, hullmods, flux capacitors and flux vents or fighters. 96 changed some UI code and some mods can have. Set "useLargeRipple":false. Stoner nerfed to match it's makeshift look, hull 10000>9500, Armour 850>800, Max Flux 9500>9000, Flux diss 400>380,. Only up to date for version 0. I personally found that a few more content & hull options makes the game feel a lot deeper and creates more diversity. And becouse of AI usage of weapon range as guide for enemy range positioning. Hyperion Systems was founded on Mars at the later stages of the Sol System being fully colonized, recruited and commissioned by Earth's Space Expeditionary Force to build new and high-tech equipment, systems, and later ships and weapons for the rapid expansion of the Human race in the universe. So,. 95. You’ll need to know the name of the ship you are trying to edit, then find the column you want to changeThe goal of this Mod Pack is to put all of my private modifications to Starsector into one easy-to-install package. 9. Celebrating 2k subs and the end of another series, here's my tier list. Re: [0. 5 Mod, the choice for serious players seeking advanced features and customization options. 1a] Forge Production v1. If it has an alpha core installed itll add one builtin logistics mod, in addition to the 2 random smods itll build in for a total of 3 extra with alpha core. 0. Added a setting for unlock of ability and hullmods at game start. 3. If you are on iron shell 1. 0: - Change Starsector version to 0. Evolution add a new industry Salvage Yards making the count to 5. Only up to date for version 0. Now what you need to do is put a forge template inside a Hull forge. and you could get a 3 days production report right after activating an ability. LoggedStarsector > Mods > [0. Hull integrity: 4000 Armor rating: 500 Defense: Front Shield Flux capacity: 2400 Flux dissipation: 500 Top speed: 250 System: Missile Autoforge: Mounts: 1x Small Composite, 2x Small Ballistic, 2x Small Energy, 3x Medium Ballistic. loading. 95. 12. 0. Alliances offer mutual assistance in times of war. This wiki has been created to give documentation to game mods created for Starsector, a top-down open world, singleplayer space simulation game by Fractal Softworks. [deleted] • 2 yr. Fighters are generally the smallest ships and Capitals are the largest ships, while Stations are big orbital defense structures. Overhauls. So you might want to wait until this bug is fixed. Lots of ads claim to be special “programs” but in reality are not. If you want a planet just for the ruins, you can settle a colony, check what the Old Industrial Ruins were, then Abandon the colony if it's not what you want (or if you want to cheese. Damn you posted this just after I went to bed, so could approve. Ophichius • 1 yr. This process can be better by carrying civilian ships and ships with salvage gantry bonuses (including modded hullmod that incorporate salvage gantry) Frequent Questions. 96a] Industrial. The broken ones you put in some sort of research facility and they recover a blank template. 3. II. The Tragically Hip setlist: Open YouTube Playlist. 3 « 1 2 3. In my current run I've found 5 corrupted forges, 3 tach lance and 2 astral blueprints and I still can't find a pristine forge. Increase your budget by producing more. Heavy industries produces $25k of personal budget per unit of production. 2x again. 1 Mod, the choice for serious players seeking advanced features and customization options. Evolution 3. In older version of HMI for 091 version of StarSector these system doesn't spawn with random sector, but its good thing, what they spawn in random sector, since in that older you miss out of alot of mod content which is bound to these systems, such as Domain Resurgent, Mess systems and such, although better way is create random. If you choose to go the vassal route, you'll have to deal with the other vassals and kings/queens that will limit the lands you hold and thus your income. Despite buffed, it still do not breakthrough armor and hull good enough. Augmented field drive increases speed in those ships that bottleneck your burn level. It's usually better to just colonize another planet in the same system and put your heavy industry there. 96a-RC6, make sure nothing broke - Change hull mod selection interface to use the new buttonPressed callback rather than binary searching on every list item every frame. The theme has a early 1900s German aesthetic. Guide. 96a] Industrial. 7. Any memorial gives +1 stab. Alpha makes copies with free integrated hull mods. I tested with only Mayasura and Nexelerin enabled, plus required libraries. Elevate your Starsector gameplay with the [0. I normally build is Safety Overrides, Heavy Armour and Augmented Drive Field as they are the most expensive. Added a setting for unlock of ability and hullmods at game start. I think emergency flux vents would be more balanced if it also had a dissipation penalty for every charge that gets used up, say, -3% flux dissipation, or -4% after the new update, so then once they are all used up even a ship that has good initial flux. 96a] Industrial. Refitting a ship when out of dock will reduce its Combat Readiness, especially changing a hullmod outside of a dock. - Additional armor and hull and flux dissipation for Persean League (midline) basic station. • 4 yr. c - Campaign content expansion. 0 Mod, the choice for serious players seeking advanced features and customization options. 4X game features in Starsector. 11566 [Thread-4] ERROR com. Re: [0. 9 factions: Galactic Empire, New Republic, Galactic Republic, CIS, Mandalorian, Zann Consortium, Black Sun, First Order and Chiss Ascendancy. 1. BackgroundHere • 2 mo. Azrael9986 • 4 yr. fs. Uniquifying the Factions, Part 2. The mod is currently on test stage, feedback and suggestions are highly appreciated. With new feature come out after 0. 3. But no shields or energy weapons. So basically I’ve been wondering if there’s some way for me to add built in hull mods from one ship to another ship. on Today at 04:26:09 PM Modding Resources. - Civilian ships gain a set percentage of all XP gained at the end of a battle. 3 Mod, the choice for serious players seeking advanced features and customization options. Fixed – Hull Forge crash when printing a ship (Mod. It was then at commented and written by Ayomide. 1 - should be save-compatible with 1. These are meant for broader use within the. Let´s see witch are the best !Something about Starsector (From official website)Starsector (. Evolution 3. ago. PD layout isn't as good from what I recall. This process can be better by carrying civilian ships and ships with salvage gantry bonuses (including modded hullmod that incorporate salvage gantry) Rather weird considering supplies also consist of rations, clothing and such. Why pay millions of credits for an excellent fleet, when you can just barely make do with a mediocre one?All vanilla remnants and Astrals get Advanced Carrier Core as built in. 1a] Forge Production v1. RuntimeException: Slot id [WS0001] not found on hull [huginn] java. But no shields or energy weapons. Elevate your Starsector gameplay with the [0. Beta makes many copies. ". More planets, higher population, the +3 bonus of nanoforge, the +1 bonus of administrator, +1 from REDACTED. And ad you know Everybody Loves KoC add two more industries and increase the size of the market to 6 (making 4 the max number of industries). The purpose of this tutorial is to create sort of a 'minimum viable product' when it comes to modding -- a simple mod including all of the facets that normally come to mind when one thinks of a Starsector mod. 26. Alliances offer mutual assistance in times of war. 2000-3000 are enough to steal the forge without a bombing. -----Solar shielding saves you lowered combat readiness when you are fighting in nebula storms or solar flares. skips with d-mods are cheaper on an upkeep basis, cost less points to deploy and overall kick ass. None of these would stop me personally liking and using the hullmods where appropriate 8-) PD Pep: Cost the same, effect the same, double the CR decay penalty from 5% to 10%, and possibly add a 5% flux cost increase for PD weapons if that is not too much of a pain to script. I liked armor tanking in 0. How starships get produced has been heavily abstracted so far – there’s a colony, and it spawns fleets made up of faction-appropriate ships, and that’s about all there was to it. -----Solar shielding saves you lowered combat readiness when you are fighting in nebula storms or solar flares. The laboratory, the hull deconstructor and the hull forge. They grant bonuses such as increased range and armor. Not entirely sure if its this mod that is causing this, but it might be the missile station doing something. 95. ago. The Special contact you get at the Prism Freeport with Nexerelin is great. Guilty-Deer-2147. Provides four out of campaign missions (accessible in the title screen): one that contains a sorted list of all the ships in vanilla. Does not restock ballistic weapon ammo. v2. A 25% penalty to upkeep for everything is painful. loading. REALLY appreciate any feedback on the choice of hull mods here, and the right amounts of OP put into caps and vents. In my case the steps to recreate are: restore the lab, plant a beta core and get +3, save, load and it's back to base value. Hull can be thought of as the structural integrity of all ships and fighters, or simply as their "HP bar". Elevate your Starsector gameplay with the [0. Yes, the damage/flux is bad, but it is the only way to crop low-tier scum. 26. Systems like armor and hull are great for low tech and midline, where high tech benefits from better shield systems. theres a reason why its 80DP, it has a auto forge that refills missiles every 10 seconds. : The more DP your entire fleet has, the more you get to deploy. 4. 3. Built a regalia type H, built in using a skill point Subliminal Messaging System (+10 to CR). 9. Its sort've like starsector's intended difficulty once you've taken the training wheels off. HMI adds like 3 or 4 systems worth of exploration content. Salvage Yards come with a -20 quality penalty if they are the only exporter of hulls on the planet, and if they are the largest hull producer in your faction, the quality will tank. (Screenshot is of a Tier 3 station) Two new large weapons, a Heavy Triple Mortar, and a Super-heavy mortar. rirujiluxa2. modded help. Although, after. Aria the Escalation v. Ships. For me it is: D:SpieleStarsectorstarsector-coredataconfig. Ok, you need a seperate structure to make stuff from that, called hull forge. 96a] Industrial. You will need a heavy fleet and several marines to bash down their defenses and steal the forges. 96a] Industrial. Step 4: Collect the now used Forge Template. Reloads at a random interval of 10-15 seconds. csv. Installed. "Now we forge a new alliance, to guard the tomb of space, and to find within its cold expanse, the salvation of our race. It should be displaying a splash screen if newly installed. Re: [0. Those are VPC chips from Industrial Evolution mod, you install them like a colony item into the modded building called the Variable Manufacturer or something and it produces the commodity pictured on the chip (marines, luxury goods, fuel and supplies, etc). 1. Very important. 1a] Ruthless Sector 1. Evolution 3. Its freakin wonderful. spectralfury. These ships can also be broken down into three major tech levels: Low Tech, Midline, and High Tech . 3. In that line, replace com. Almost* every hull mod has a situational usage (except Flux Coil Adjunct ) Even Flux Distributor has a (very niche) use; combine it with Safety Overrides (& maximum vents) for when you absolutely positively *have* to fire 5. Training stable diffusion to create ship art. Hi, Very nice mod, keep it going ! Bug; An officer whit available levelling being retrained in academy results in the officer to be no longer upgradeable, and even losing it's made progress before he/she went into academy. -The AI, if not Reckless or Aggressive, will almost never but itself in harms way if it can be avoided. IIRC, percentage increases are additive, only percentage decreases are multiplicative, so the true value is lower than what you calculated. Starsector > Mods > [0. As you see, you will have just +- 50% hull damage of this weapon, with 300 whield dps. Its freakin wonderful. 1. loading. The blank ones are used for a building called "hull deconstructor", you put a ship in and the building tears it apart and saves the design in the blank templates. Hardened subsystem is also a must have hull mod for it keeps your ship fighting at peak performance for a much longer time. This page will provide you with everything you need in order to get you up to speed in the realm of Starsector modding. Hull deconstructor - appears as a weapon array that's aimed at itself. It converts metal and heavy machinery to supply. ago. • 2 yr. Zero down with 2. 1a] Industrial. Depending on sector specialization, the proper (and upgraded memorial) provides and additional +1 stability. They are symmetrical, have lots of ballistic weapons, hull and armor. Modded hullmod can now be identified by vanilla hullmods to be listed as incompatible. Quantum Heatsink hullmod: - New extra system: Cryoflare. I found a world with a Hull Forge, it says it can use the forge template to create special ships, which would degrade the template used. Starsector combat is more deliberate; you feel like you're in command of a full sized warship, and you'll need a fleet to fight a fleet. - Lynx hull increased to 4500 from 4000, armor increased to 650 from 600. used the D version. Re: [0. Or, just embrace being op and make upkeep low. But there's a lack of newer reviews on game's store page. or anything else, just copy one of the files from this mods' Hull folder and rename it to whatever ship you want to affect, using the exact same. It's nice to see Sateen on my own fleet. 165704 [Thread-4] INFO com. Thanks for the reports, both of these are now fixed in dev. Bumped up the size of the Solar Flare's sprite & bound box to be more appropriate for its hull size Alpha Ai core in commerce only effects you selling or buying shit from the independent market. B - compromised hull, faulty power grid. r/starsector • Follow-up of the Work-In-Progress UAF cosplay teaser, here is the first 3 photos from Saturday, I post the photos. Quote from: geminitiger on September 06, 2021, 08:05:19 AM. Efficiency overhaul reduces fuel, supply, manpower needed for these ships to function. 95. Provides four out of campaign missions (accessible in the title screen): one that contains a sorted list of all the ships in vanilla. s-mods with hull restoration are +5% each, so 10%, 15% it you take the leadership tree, 65%. Step by step on: How to use the Hull Deconstructor. Added Three Domain Stations, these are buildable at colonies. It's nice to see Sateen on my own fleet. Right click is set to Eliminate. A capital sized Refinery/Forge ship based on Ontheheavens Forge Production hull mods. How do you find these? Colonize any planet that has Industrial Ruins on it, and there is a chance that said ruins turn out to be a Rift Generator, whose capa. Phase Lib. i do plan on making other variants of this that will be pure ballistic, pure energy and pure missile. If you prefer small ships, then build your perks accordingly. beast_regards • 3 yr. This process can be better by carrying civilian ships and ships with salvage gantry. 8. This tool is built by defenders for defenders. 2 as a flagship. The refit screen is where the player can use use ordnance points (OP) to customize ships by changing modular weapons, hullmods, flux capacitors and flux vents or fighters. • Over-Engineered: Provides 20% OP bonus and some slot-points to the ship when built-in. Some parts of the Mod Pack are stand-alone Utility projects that don’t depend on other components. Oh, and cute girls. 4% completed, the first "ship" appears. You will deploy less and less of your fleet as the game goes on. 0. • 1 yr. 95a] AI-Retrofits Mod, the choice for serious players seeking advanced features and customization options. 4X game features in Starsector. That way you can easily turn it on and off again. 8 save, remove the hull mod, save, exit and update to prevent a conflict. Discuss modding Starsector here. Increased fuel/cargo holds is neat when installed on a tanker or freighter, more fuel and carry. 5mil to build. I already know about the lab for repairing damaged templates, but I did not found. Vanilla infinite ammo missles suck, and some limited ammo missles are extremely feast-or-famine, which I don't super love. 1599664 [Thread-3] ERROR com. - Now enforces a specific version of Starsector and notifies with a useful crash message if the wrong version. Sounds like some sales BS. 51K subscribers in the starsector community. This way the only method to remove D-mods is the Hull Restoration skill. Elevate your Starsector gameplay with the [0. Military base too. 96a-RC10] BigBeans Ship Compilation. Eji1700. Yep, There is the forge restoring structure, Then the ship deconstructor, Then the ship maker. Supply Forging gives you the option to convert these junk into supply. Though the recent update has caused some of the special hullmods to not consume/take the special colony item, such as the hullmod that uses the Hypershunt tap. 6 Add Rohkea-class Frigate, Pinnance-class Frigate, Lupus-class Missile Frigate, T-20 Umbaran Starfighter. Oh, and cute girls. Your support fuels the continued growth and enhancement of this mesmerizing space odyssey. This helps as your slower capital speed and flux makes keeping some distance desirable. You definitely need some more cruisers and maybe a capital ship or 3 in your fleet, asap. 5. The csv file will typically be at the top or bottom of the list, and has all that mods ships in it, with flux, shield type, hull mass, and other characteristics. fs. StarSector Wiki is a FANDOM Games Community. Heavy frigate: to put it shortly, it's basically the child of a frigate and a destroyer. Also removed the standoff between the hull and flux diamonds. These are meant for broader use within the Starsector. You'll also be able to find everything new used across the Sector by the various factions, and might be. 12) « Reply #7 on: October 31, 2022, 10:41:48 AM ». 1a] Industrial. 7. Last I played it added +25% income to the colony. zip file from the link above, unzip it in your Starsector mods directory, and enable it in the launcher. 96a] Industrial. Uploaded: 23 Feb 2019 . Salvage Yards come with a -20 quality penalty if they are the only exporter of hulls on the planet, and if they are. Nexelerin seems to be overriding Mayasura's relations with all vanilla factions, setting them all to neutral. Whack a Hypervelocity Driver or Duel Flak Cannnon on there for either shield punching or hull. Forge Production 1. 0 - Hull and flux diamonds appear around ships with hull and flux bars only when the HUD is off. Repairing a ship with 1 d-mod costs 1. Variable Manufactory (upgradeable from Assembler) uses an industry slot, but produces larger amounts. 1) — gain XP for ships, spend it on S-mods. Use an Astral or an XIV Legion, not a base Legion. 16. Credits. Re: [0. I stole Atlas and Prometheus blueprints from the Church, Phase Frigate blueprints from Tri-tachyon, a nano forge from Hegemony. Here comes the Star Wars mod in the year of 2020. fs. So about reverse engineering, it's work now for SwP, HMI, Brighton, and ScalarTech, but still nihil for Tahlan Shipworks, oh well, doesn't really matter, i can just use console command for that. didn't like. Join a faction to gain useful support and represent them in war and peace, or start your own. (10% armor and hull damage repaired after battle at no cost and increases ship recovery chance by 25%. Chaos is all around and uncertainty fills the air of every hive world, forge world and agri-world of what shall happen next. Every mod will need a Mod_Info.